Thesis Blog

Thesis Outline

  1. INTRODUCTION
    1. Introduction to Designing Physical to Digital Boardgames using 3D environments and gestural based interfaces.
    2. Problem Statement
    3. Thesis Statement
  2. HISTORY OF BOARD GAME DESIGN 
    1. Board game design
    2. Card based game design
    3. Dice based game design
  3. HISTORY OF GESTURAL INTERFACES
    1. History of gestural interfaces for tablets
    2. Usability issues with 2D point and click interfaces
  4. CURRENT TRENDS IN DIGITAL BOARD GAME DESIGN
    1. Example Digital Board Games for Tablet Devices
    2. Multiplayer vs. single player board games
    3. Gameplay mechanics of turn based and realtime digital games
  5. PROBLEM
    1. Current board games are converted to digital games using 2D interfaces and point and click interactions
    2. There are usability issues with playing digital board games with 2D point and click interfaces
    3. The current trends in user interface design does not provide the player with an experience that is similar to playing a physical board game
  6. PROBLEM CONTEXTS
    1. Target Audience Needs
    2. Types of environments that player’s typically play digital board games
    3. Technology needed such as tablet devices
  7. LITERATURE REVIEW
  8. SOLUTION
    1. 3D Environments
      1. Designing a physical board in a 3D environment
      2. Replicating physical game components with 3D models
        1. Dice
        2. Game Characters
        3. Game Cards
        4. Extra environmental components that will be on the game board such as i.e.  buildings, trees, rocks, or bridges
    2. User Interface Gestures for Tablets
      1. Swiping to role dice.
      2. Touch and drag to move characters on the board
      3. Touch and drag to direct characters to interact with the environment or other characters
      4. Two finger pinch and zoom to change the display level of the board
      5. Touch and Drag to rotate the board in a three dimensional space
  9. IMPLEMENTATION OF SOLUTION
    1. Method
      1. Unity 3D Game Engine
      2. C# Scripting Language
      3. Maya for creating and editing 3D models
    2. Interface Design
      1. Navigating the game board using gestures
      2. Touch and dragging characters, dice, and chards
      3. 2D interface elements for keeping score, progress indicates, and game messages
    3. Design Process
      1. Three-dimensional sketches
      2. Target audience research
        1. Surveys
        2. Observations
      3. Game Flow Diagram
      4. Game Wireframe
      5. iPad Digital Prototype
        1. User Testing
        2. Gather Results
  10. ANALYSIS OF SOLUTION RESULTS
    1. Benefits of using three-dimensional for digital board games
    2. Benefits of using gesture based interface mechanics to replicate real-world gameplay mechanics
    3. The player has an easier time learning how to play the game using gesture based mechanics in a three dimensional environment compared to two dimensional board games with point and click mechanics
  11. CONCLUSION