Rough Draft
Please note that this thesis paper is just a rough draft and is currently a work in progress. The content on this page will probably be modified and may not be representative of the final version. Sources notes and references may not be final and placeholder text may be used and will later be replaced.
  1. Method
    1. Unity 3D Game Engine
    2. C# Scripting Language
    3. Maya for creating and editing 3D models
  2. Interface Design
    1. Navigating the game board using gestures
    2. Touch and dragging characters, dice, and chards
    3. 2D interface elements for keeping score, progress indicates, and game messages
  3. Design Process
    1. Three-dimensional sketches
    2. Target audience research
      1. Surveys
      2. Observations
    3. Game Flow Diagram
    4. Game Wireframe
    5. iPad Digital Prototype
      1. User Testing
      2. Gather Results

Implementation of Solution






Thesis Work

This section of the website is where I am documenting the work on my thesis paper and visual component.

About Me

My name is Mark Koberlein and I have been a professional web designer, app developer, and instructor for about 13 years. I live in a small town next to Allentown, PA with my wife 2 daughters. My wife and I are avid gamers and movie watchers. I am currently a tenure-track Instructor in the Communication Design department at Northampton Community College in Bethlehem PA, where I teach courses in general computer graphics, web design, mobile applications, interactive design, server-side programming, and animation. I started this journey as an undergrad at Messiah College in Grantham, PA. For the first 2 years, I studied Computer Science and then changed my major to Religious Studies to finish my under-grad studies with a Bachelor of Arts. After college, I decided to not pursue the reli... Read More